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Content Design


Microsoft/Volvo HoloLens
Prototype and scripting

Microsoft: Good Science - Current
HoloLens Aps Unity 5.0
Microsoft - Redmond, WA

Contract Level Designer / Scripter
Prototyping of the Volvo HoloLens experience.
Prototype and scripting of internal HoloLens envisioning projects.
Design, Prototype and Scripting of To Be Announced HoloLens experiences.

Shadow of Mordor - 2014
Third person / PS4 / XBOX ONE / PC / current Gen LithTechEngine
Monolith / WB Games - Kirkland,WA


Contract Designer / Scripter
Player movement team
hand placed markup, nav mesh and physics optimization.
Prototyping and scripting on 30 weapon quests.
Scripting and gameplay on 3 golden path quests.

Gameplay, player movement and quests

Designed and scripted CarnDum

Lord of the Rings: War in the North - 2011
Third person PC / XBOX 360 / PS3 SBTech Engine
SnowBlind / WB Games - Bothel,WA

Senior Designer / Scripter
Designed and scripted the Carndum level from paper design to final shipped level.
Gameplay and scripting of the second play-through for the entire game.
Scripting and encounters for Carndum, Barrow Downs, Ettenmores, Mirkwood.
implemented two boss battles.

F.E.A.R 2: Project Origin - 2009
First Person PC / XBOX 360 / PS3 LithTech Engine
Monolith / WB Games - Kirkland,WA

Level Designer
Designed level 12 Epicenter, including gameplay and scripting. Designed several demos, including the E3 and Lipsig Demo. Scripting of Alma cinematics and Alma scares throughout the game.

Designed and scripted Replica arena
Scripted The final level

Shadow Ops Red Mercury - 2004
First Person PC / XBOX / PS2 Unreal 2.5 Engine
Zombie / Atari - Seattle,WA

Scripter
Designed the final helicopter boss battle.
Gameplay and scripting of the Vicious Circle map and other scenarios.
Designed multiplayer maps.

Microsoft copyrights: Hololens
WB Games copyrights: Lord of the Rings, Shadow of Mordor, Guardians of Middle-Earth, War in the North, & F.E.A.R. 2
Zombie Studios copyrights: Shadow Ops Red Mercury

ęCopyright: Adin Clark 2016