I grew up in Colorado, in a ski town named Breckenridge.
I like to ski, camp, bike, hike and tinker.
I got my first computer in 6th grade, it was an Apple
][+ it had 4K of ram. It was rad, but at the time there
weren't any games for it. I learned to program it in Basic
and integer, and made text based games.
I hacked into my first game in 8th grade, It was Ultima
3 Exodus. While using a copy program called Copy ][+ I
noticed a pattern in the machine language, It was the
shape of a cross. I found the cross in the game an figured
out that E6 in machine language was a brick wall. So I
wrote it down, Then I figured out what all the other things
in the game were, and made myself a castle in the game
with free everything, and distributed it to my classmates,
they thought I was cool.
I started level designing on a great game called Lode
Runner. Lode Runner came with its own editor and I spent
many months creating puzzels and distrubuting them to
I went to Colorado Mesa University, to learn computer
science. I tried to take Fortran and Pascal at the same
time and basically failed both of them. I changed my major
to commerical art because I wanted to be a 3D artist.
With a degree in Commercial Art, I started working for
a television production company called Creativision. During
this time, we did a show called Multimedia Gulch, in San
Francisco. We went to video game companies like Broderbund,
Lucas Arts, and Spectrum Holobyte, to film how the produce
games. I realized at this time of my life what I wanted
to do was MAKE GAMES!
first person shooters are starting to take over. Quake,
what an amazing game. I played Quake till my thumbs bled,
then put Band-Aids on to cover the wounds. I found an
editor for the game and started opening the levels to
figure out how they made them.
San Francisco Or Bust
I got bored with Colorado and moved to San Francisco.
Because of a fortune cookie I started working at a company
called Aspen Media. Aspen Media made websites for the
San Francisco radio stations. I designed the web sites
in Photoshop, and scriped code to make the sites. I refined
both my artistic an mechanical skills at this job.
DOT COM BOMB.
Argh!! I'm out of work, What a bad time in my life, but
there's a good side. I sat around my apartment playing
games. My friends and I started a game clan called .
We played in DOD tournaments, and I learned a game editor
called Worldcraft which later became Valve Hammer Editor.
The first level I distributed to the public was dod_LegoLand.
I was sitting at home one night and decided to scan a
lego, it was red. The texture came out great, so I used
Photoshop to make all the other Lego colors. I made a
Lego amusement park, with a roller coaster, red rocket
ride, ferris wheel, carousel, and a bar. The public loved
it, Legoland became a cult classic map and I still find
servers running it today..
My Hero Joe
Joe was in my clan, We played games all day and night,
One day Joe received a job offer in Seattle for a level
designer. He was a 3D modeler not a level designer, but
he told them about me. I moved to Redmond Washington and
started as a contractor for Microsoft.
I worked on a car combat game for Microsoft, After 3 months
they shut down the game.
Damn I am unemployed again. I had just moved, I was poor
and didn't know anyone in Seattle. Luckily a girl I worked
with at Microsoft introduced me to Zombie Studios.
I got the job at Zombie Studios. I am a scripter and level
designer. In the 4 years I was there we published 4 games.
I wore a couple hats at the company, and I learned to
script in the Unreal Editor.
Monolith / WB Games
Wow I got a job at Monolith, Amazing!!! I started there
to work on F.E.A.R 2. They had an amazing AI system. I
set up encounters and combat. I loved every moment about
WB Games Bought Snowblind. My lead designer asked me if
I would go to Showblind and help them with War in the
North. I accepted and went to Snowblind to Help out. I
learned their editor and scripted the game play for the
WB Games The Return
I came back to Wb games to help them on Guardians
of Middle Earth. This was WB games first MOBA. I was making
the single player scenario's. They decided to cut single
player out of the game so I scripted the tutorial to teach
people how to play.
WB Games Part III
I came back to Wb games a third time, as a contractor
to help them with Shadow of Mordor. They needed someone
to help prototype the weapon quests, I prototyped 20 weapon
quests for them then they needed help with the player
movement team where I learned a complex player movenemt
landed a contract job at Microsoft to help out with the
Hololens. The Hololens was a big secret, and we were making
the very first apps for it. I finished a big project and
they anounced the Hololens at Build 2015 with 2 of our
apps featured. I then was asked to help with envisioning
projects where I built hololens apps for major corporations.
one of the best was VOLVO where we made the first holographic
Well that about sums it up